This company has no active jobs
About Us
The Rock-Paper-Scissors Strategy in Tower Rush
If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
The Fundamental Triangle
However, that same P.E.K.K. In case you loved this information and you would want to receive more info with regards to tower rush generously visit our web page. A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
Every time you place a card on the battlefield, you must ask yourself: «Which part of the triangle am I playing, and what does the opponent have to counter it?»
- Only launch a Swarm attack when you know their Splash unit is not in their hand.
- A ground-only Splash unit cannot hurt a flying Swarm.
- Sometimes, playing into a counter is necessary to fix your hand.
Advanced Baiting and Archetypes
If your opponent only has one ‘Scissors’ (Splash spell) in their deck, and you bring three ‘Papers’ (Swarms), they literally cannot stop you.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
| Troop Type | Strengths | Weaknesses |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| Splash Damage | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K.As, Heavy Spells |
Why the Meta Changes
The delicate ecosystem of the arena relies entirely on this three-way tension.
Master the triangle, and the trophies will follow naturally.
